Playtesting

Help us make better games.

A playtest is not about playing perfectly. It is about showing what the game actually does at the table: what works, what drags, what confuses, and what makes you want another round.

What is a playtest?

You are testing the game, not yourself.

Prototype games are unfinished by definition. Components may be rough, wording may change, and sometimes a session exposes a problem large enough that play should stop or restart. That is useful information, not a failed playtest.

Play naturally. Ask questions when you are genuinely confused. Notice when a choice feels exciting, automatic, frustrating, or meaningless.

The most useful mindset

Describe first. Diagnose second.

Tell us what happened and how it felt before telling us how you would fix it.

Suggestions are welcome, but concrete observations are more useful: what happened, where it happened, what choice you faced, and why the moment worked or did not work for you.

Submit feedback

Tell us what happened at your table.

Specific examples are more useful than trying to make every answer exhaustive. If something did not happen during your session, leave it blank.

Playtesting games listed here come from the current catalog. As a design moves, this list updates with it.

How clear were the rules? *
Did you feel you had meaningful decisions? *
How did the length feel? *
Would you play again? *

Your feedback goes directly to Disrupt Games through the existing secure form endpoint.